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Elder Scrolls IV: Oblivion - Overload’s ModPack v4.0. The objective of this ModPack is to give users a package that includes all of the mods that I think are very nice to have for every user. Most of the mods included have little or no impact on actual gameplay. Read below for specifics on the modifications this includes. Overload’s ModPack. For other uses, see Unfinished Business. Unfinished Business is a quest in The Elder Scrolls IV: Oblivion. Vilena Donton sends the Hero toModryn Oreyn in Chorrol. He tells them that a rather undependable Guildmate named Maglir has defaulted on a contract to recover a journal from a mine infested with undead. The Hero must locate Maglir and find out why he has not returned to Chorrol.The UESPWiki – Your source for The Elder Scrolls since 1995< Daggerfall: Services / Quests: Merchants and Innkeepers

*2Detailed Walkthrough
*2.1A Proposal
*2.4Reputation Gain/LossHelp a couple get married, against all odds.Location(s):Any Merchant or InnkeeperReward:Random GoldReputation Gain:see Reputation Gain/LossID:a0c10y05Required Reputation:10 or more reputationDifficulty:EasyA match made in AetheriusQuick Walkthrough[edit]
*Talk to a Merchant or an Innkeeper.
*Travel together to the town where your employer’s betrothed is held captive.
*Enter the named residence and rescue the betrothed.
*Fight off any burglars who try and stop you.
*Travel to the town where the two are to be wed.
*Enter the temple and fight the two agents within.
*Talk to the priest(ess) within the time limit and collect your reward.Detailed Walkthrough[edit]The betrothed is being held captive hereYour companions hope for a happy reunion......but this trio of burglars has other plansThe wedding is already set to begin within the TempleIf you can get past the wicked ruler’s final set of goons......the priestess can administer the couple’s wedding vowsA Proposal[edit]
Speak to a merchant or innkeeper, who says:’I am betrothed to (betrothed’s name). My great misfortune is that (random ruler’s name) has other plans for (betrothed’s name). My only hope is to get (him/her) to the temple and complete the marriage ceremony before (random ruler’s name) catches us. Will you protect me while I get my betrothed to the temple? I can pay you (random gold) gold pieces.’
or’In (town), my darling (betrothed’s name) awaits me, tormented by the tyranny of the cruel (random ruler’s name). I cannot sleep while (betrothed’s name) is so imprisoned, but I fear the agents of (random ruler’s name), who work to keep us apart. Will you go with me to (town) and protect me?’Accept[edit]
The merchant or innkeeper goes on:’My gratitude will be endless (player’s name). Quickly, let us away to get (betrothed’s name). We can find (him/her) at (residence) in (betrothed’s town).’Decline[edit]
The merchant or innkeeper answers:’Alas, I shall have to find another guardian to protect my beloved (betrothed’s name) from (random ruler’s name).’Rescuing the Betrothed[edit]
Head with your employer to the town where his betrothed is held captive. Find the residence by asking in town until you are provided with its location. The entrance door to the residence should be unlocked from 06:00 to 18:00 (but will not always be), so you may wish to be prepared. As you enter the house, your employer pipes up:(Employer’s name) whispers excitedly, ’Yes! This is the place where (random ruler’s name)’s thugs are holding my beloved. We must hurry!’
Beware, a trio of burglars may show up once you enter the house. They attack, and the first one to be hit says:’So, (employer’s name), you have hired some puny runt to protect you. (Random ruler’s name) will not be happy that you resisted him. Step aside and let us take (betrothed’s name). It can only get worse for you.’
Take care of the burglars and loot the corpses, and search the house for the kidnapped lover. When you find and speak to the betrothed, your employer says:’Ah my beloved (betrothed’s name)! (Player’s name) has agreed to protect us from (random ruler’s name). Quickly, (player’s name), take us to (temple) at (temple’s town).’
Take them both to the specified town and enter the temple where the ceremony is to take place. As you enter, you are told:’(Oath),’ cries (employer’s name), ’here is (temple)! Now we just need (priest(ess)’ name) to marry us and (betrothed’s name) will be out of (random ruler’s name)’s reach for good!’
Inside the temple, you may encounter a pair of warriors sent by the ruler to stop the ceremony at the last minute. If struck, a warrior says:’We are under orders from (random ruler’s name) to prevent this marraige [sic]. If (betrothed’s name) comes with us now, nobody will get hurt.’
Fight and kill them. Talk to the priest(ess), who will perform the marriage ceremony and foil the wicked ruler’s plans. Collect your reward from your employer afterwards.Reward[edit]
When you speak to the priest(ess) to begin the ceremony, your employer says:’(Player’s first name), we are indebted to you. Now that the ceremony is underway, (random ruler’s name) cannot prevent it. Here are the (random gold) gold pieces I promised you.’Reputation Gain/Loss[edit]
A successfully completed quest results in a reputation gain according to the table below.Faction/PersonReputation GainQuestgiver’s faction+5Questgiver’s associated factions+2
A failed quest (time limit expired) results in a reputation loss according to the table below.Faction/PersonReputation GainQuestgiver’s faction-2Questgiver’s associated factions-1Additional Reputation[edit]
If you help the couple get married, you will lose reputation according to the table below.Faction/PersonReputation GainRandom region of the Iliac Bay-20Random region’s ruler (if it has one)-20Factions associated with this random region-10Enemies[edit]
*Three Burglars (15% chance) once you enter the house where the betrothed is held captive
*Two Warriors (50% chance) once you enter the templeNotes[edit]
*The region with which you will lose reputation is determined randomly.Bugs[edit]
*Your employer will be gone forever when he or she goes with you at the beginning of the quest. That means he or she can no longer be found in the building of this town. If this was an NPC who provided a service to the player, this service is also gone forever.
*This occurs whether or not the quest ends successfully.
*You can revert this, however, by deleting from your savegame directory the ATF file that is allocated to this specific town. The downside is that you will also lose all map information for this town.
*DFQFIX fixes this; your employer will return to their regular place of work once the quest is over.Additional Dialogue[edit]
If you take too long to complete the quest and the time limit expires, your employer will leave, saying:
*(Employer’s name) shakes (his/her) head with disgust. ’I’ll have to try to save (betrothed’s name) myself, I guess. You let me down, (player’s first name).’
After you have accepted this quest, NPCs may say when asked for any news:
*’(Random ruler’s name) must be trying to build a harem. I hear (he/she) just sent (his/her) guardsmen out to pick up (betrothed’s name).’
If you fail the quest, NPCs may say when asked for any news:
*’I hear that (betrothed’s name) joined (random ruler’s name)’s harem. Not much difference between that and kidnapping if you ask me.’
If you successfully complete the quest, NPCs may say when asked for any news:
*’(Employer’s name) and (betrothed’s name) just got married. Isn’t that wonderful news?’
If you successfully complete the quest, the quest giver may later greet you with:
*’(Betrothed’s name) and I thank you. Without your help, (he/she) would have been forced to marry (random ruler’s name).’
If you failed the quest, the quest giver will greet you with:
*’I have lost my (betrothed’s name) forever! (He/She) has been forced to wed (random ruler’s name). Any you want me to help you? Get out!’Quest Log[edit]The Matchmaker (a0c10y05)Stage/IndexFinishes QuestJournal Entry0(Date): (Employer’s name) of (employer’s town) asked me to escort (him/her) to (betrothed’s town) to find (betrothed’s name). (Employer’s name) is betrothed to (betrothed’s name) but (random ruler’s name) wants to kill (employer’s name) to prevent the marriage. They are to be wed at (temple) in (temple’s town).Retrieved from ’https://en.uesp.net/w/index.php?title=Daggerfall:The_Matchmaker&oldid=1862346’The UESPWiki – Your source for The Elder Scrolls since 1995Jump to: navigation, searchSkill: MercantileGoverning Attribute:PersonalitySpecialization:Stealth
Mercantile skill governs haggling, which allows you to sell goods to merchants for more while buying for less. It ties in with Speechcraft.
In-game Description: Get better deals when buying or selling goods.
*1Mastery
*1.2Skill Increases
*2Character CreationMastery[edit]
Once your Mercantile skill reaches 100 (without any fortify mercantile enhancements) it is possible to buy or sell items at 100% of their base price. Otherwise, you will always sell items at less than 100% of the base value of the item, and buy at more than 100%.Mastery Perks[edit]
*The gold received by a Novice for goods is reduced because of wear.
*If you have an Expert Armorer skill, repairing armor or weapons to 125% will actually increase the barter value of the item, up to the base value of the item, but not over.
*An Apprentice no longer has prices reduced due to wear.
*If you have an Expert Armorer skill, this can actually cause items repaired to 125% to decrease in value compared to the same transaction conducted at novice level.
*A Journeyman can sell any goods to any vendor.
*Vendors can also sell any goods to a Journeyman of Mercantile. This unlocks a few unique items carried by merchants who don’t otherwise sell items of their type.
*This does not allow you to sell stolen items to a non-fence.
*This does not allow you to sell quest items.
*An Expert can invest money in a shop to permanently increase the shop’s available gold by 500.*
*For a Master:
*All shops in the world have 500 more gold for barter. This is in addition to the 500 gold you may have invested in a shop.
*All transactions with all shopkeepers can be done at a glorious 100/100 ratio (buy and sell items at base cost). This has been confirmed in the patched version of the game.
*This bonus is not obvious. The barter slider continues to show buy/sell ratios that are worse than 100/100, and if you push the slider too far to the right, a merchant may still refuse the transaction.
*Unlike most skill perks, this perk becomes available if you fortify your mercantile skill to 75.
* This bug is fixed by the Unofficial Oblivion Patch.Skill Increases[edit]
You gain 0.4 experience points per sales transaction, regardless of the number of items being sold, the value of the items, or the setting of the barter slider. You do not gain any experience for buying items, except for spells (for which you gain 0.4 experience points per spell bought). You also do not gain any experience for giving away zero-value items.
To increase mercantile skill, you will want to sell items one by one, as this gives you experience for each item, rather than 0.4 experience for the batch. Arrow stacks are a very good example on something to sell in this manner. The Select One control shortcut (LB on Xbox 360; L2 on PS3) is useful for quickly moving the ’How Many?’ slider when selling items individually. Even so, increasing mercantile skill can be very tedious. At higher levels it is well worth spending money on Trainers rather than spending hours selling items one at a time.
If you have not installed any patches, the Kvatch infinite money glitch also provides mercantile experience every time you sell your weapon.
See also:
*Increasing Skills: General tips on how to improve your skills semi-naturally.
*Trainers: Pay for mercantile lessons.
*Mercantile Training: Prove to a master merchant that you have enough capital to receive her expertise.
*Skill Books: Books that provide lessons in mercantile.
*Increasing Attributes: Tips on training skills to improve the Personality attribute.
*Free Skill Boosts: One free mercantile skill boost (for 5 points) is available by completing the quest A Shadow Over Hackdirt.
*Magic Items: There are multiple generic items with the fortify mercantile enchantment.
*Unique Items: A list of unique items, some of which fortify the mercantile skill. These do not include Leveled Items such as those received from quests, or Artifacts.Unique items include:
*Boots of the Swift Merchant are a unique pair of boots that can be obtained from Seed-Neeus at the Northern Goods and Trade when your mercantile skill is over 50 (otherwise she does not sell armor). Among other enchantments the boots fortify your mercantile skill by 10 points.
*Imperial Breeches are a pair of unique pants that can be obtained from Thoronir at the Copious Coinpurse. Among other things the pants fortify your mercantile skill by 5 points.Bugs[edit]
*If your Mercantile skill is increased by a quest reward, such as the one for A Shadow Over Hackdirt, it will become stuck at that level for an extended period of time. See the Free Skill Boosts page for more details.
*This bug is fixed by version 1.1.511 of the Official Oblivion Patch.Dialogue[edit]
When your skill reaches 70 or higher, NPCs will start saying: ’You look like a shrewd businessman.’Character Creation[edit]
The following races provide initial skill bonuses in mercantile:
*+5 bonus: Redguard
*+10 bonus: Imperial
The following standard classes include mercantile as a major skill:
*Agent, Bard, Healer, Pilgrim, Rogue, ThiefElder Scrolls Oblivion SteamMerchant Disposition[edit]
If a merchant rejects your offer, it will lower their disposition. Since this affects your ability to get a good deal, it’s best to start low and gradually bump up by a few notches than start at the top and work your way down. An exception is when buying spells. A rejected offer will not affect their disposition. For merchants who sell both spells and items, this can be exploited: determine the best possible barter rate from the spell menu (where there is no disposition penalty), then switch to the item menu.
A merchant’s disposition will rise by 1 for every 100 gold either lost or gained by the merchant in a single transaction. Selling an item worth more than the merchant’s available gold will result in a disposition bonus determined by the amount of gold you got for the item, not the amount the item is worth.
Investing in a merchant to increase their available gold also increases their disposition by 10 points, but does not otherwise affect the barter slider.Tips[edit]Elder Scrolls Iv Oblivion Wiki
*Once your combined Fame and Infamy reaches 40,[1] you can visit the Sithian heaven doomstone to receive the greater power Sithian Web. One of several benefits of this power is that it fortifies your mercantile skill 20 points once a day for 120 seconds.
*You only need to raise your Mercantile skill and disposition long enough to activate the merchant, so a spell with 1-second duration Charm on Touch and 1-second duration Fortify Mercantile on self is all you need.
*You may still invest in a shop after reaching Master mercantile, allowing for a total increase of 1000 gold in any shop or fence you choose. These two perks (investing to get 500 more at Expert skill, and automatically getting 500 more at Master) are independent of each other.
*There are several merchants you cannot invest in, including Calindil in Imperial City Market District, Ungarion in Bravil, Ernest Manis in the Talos Plaza District, and if you have the Wizard’s Towerofficial plug-in, Aurelinwae in the Imperial City.
* This bug is fixed by the Unofficial Oblivion Patch.
*Similarly, none of the merchants in the Shivering Isles expansion will offer the option to invest in their shops.
* This bug is fixed by the Unofficial Shivering Isles Patch.
*Since the looting and selling of items for profit is an essential gameplay element for many players (regardless of character class), you may find it difficult to control the leveling of the Mercantile skill, especially if Stealth is your specialization and Mercantile is one of your major skills.
*If money isn’t a problem for you at the moment and you wish to control the leveling of this skill, one solution is to store all of your collective loot in your house or a safe container (such as the inn room drawers in Aleswell Inn after completing its related quest) and then sell the items whenever you wish to level the skill.Messages[edit]
The following table provides the messages that are displayed when your Mercantile skill levels up.LevelMessageApprenticeNegotiation, bargaining, dickering, haggling, they’re all a means to an end... getting the best price for your goods. You are now an Apprentice of Mercantile. The damaged condition of an item is no longer a factor when you sell it.JourneymanNegotiation, bargaining, dickering, haggling, they’re all a means to an end... getting the best price for your goods. You are now a Journeyman of Mercantile. You can buy and sell any object to any vendor, even if they normally do not deal in that type of wares.ExpertNegotiation, bargaining, dickering, haggling, they’re all a means to an end... getting the best price for your goods. You are now an Expert of Mercantile. You can now invest in a shop. Give the merchant money to permanently increase his shop’s available gold by 500.MasterNegotiation, bargaining, dickering, haggling, they’re all a means to an end... getting the best price for your goods. You are now a Master of Mercantile. All shops in the world now have 500 more gold available for barter.Notes[edit]
*^Stones have a Renown requirement, which differs by stone; the sum (not difference, as some sources state) of your Fame and Infamy must exceed the required number.
*For more details, see the commerce page, and this spreadsheet showing merchant comparison curves and break-even points and other details.Marriage In Elder Scrolls OblivionCombatArmorer •Athletics •Blade •Block •Blunt •Hand to Hand •Heavy ArmorMagicAlchemy •Alteration •Conjuration •Destruction •Illusion •Mysticism •RestorationStealthAcrobatics •Light Armor •Marksman •Mercantile •Security •Sneak •SpeechcraftRetrieved from ’https://en.uesp.net/w/index.php?title=Oblivion:Mercantile&oldid=1845392
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